i guess its not yet playable?
heres a suggestion:
maybe you could remove all the rules on the cursor blueprint and just put:
'''
when analog input ends
- modify velocity x to 0
- modify velocity y to 0
'''
that way it feels like its a real cursor
lmao actually i just recently knew that you can add an axis lock to the dynamic object, then you could uncheck the axis rotate. basically does the same with that code i previously said but easier to do.