Castle
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tzouls215w
i guess its not yet playable? heres a suggestion: maybe you could remove all the rules on the cursor blueprint and just put: ''' when analog input ends - modify velocity x to 0 - modify velocity y to 0 ''' that way it feels like its a real cursor
fire2Reply
I’m sorry that I haven’t touched this in a while I lost my phone and I’m on a different phone right now and I will finish the game soon
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Some bugs in this game could be fixed tho, but overall its good
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Amazing game! 10/10
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tzouls211w
lmao actually i just recently knew that you can add an axis lock to the dynamic object, then you could uncheck the axis rotate. basically does the same with that code i previously said but easier to do.
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Good game, although sometimes the cursor gets lost a border can fix that problem
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