Reason why I don’t likely post good games.
It feels like this kind of stuff would eventually happens.. I make big game with enjoyment back then, BECAUSE I didn’t know how many blueprints castle can handle and the worst I’ve encountered back then was just crash and lagging. What about now? castle would’ve eventually give up and doesn’t allow me to save, like that’s it..
What’s the point of making good deck when I know the save button would eventually betray me? It’s felt like an infinite hell loop of happiness and disappointment. make that, betray, give up, move on to that?
I don’t wanna keep doing this anymore.
I just wanna quit castle, and do something matters with my life. I want to quit castle.
Calm down guys...
I didn't say that I would quit castle or anything.
I just said that I recently lost some passion, NOT QUITTING. So yeah, stop overreacting pls.
🤷♂️honestly
One of those things could be the reason
• Sounds
When I miserably failed to remix one of your decks, I've noticed that you've made like LOTS of SEPERATE blueprints for making sound effects play and stuff like that. Castle might be prioritizing audio, and when it fails to save the audio, it just gives up.
• Sheer amount of blueprints
Pretty sure, that even the blueprints that have no art will take up space, and you make LOTS of them. Maybe simplifying them and combining multiple into one (like turning explosion sound+glass break sound blueprints into one sound blueprint (or don't even make them) and use some code to make the main blueprint decide what sound should be played (via frames or variables or whatever else you have in mind)
• Complicated code
Idk this is very unlikely to be the reason, but you could simplify the code or atleast use as less rules as possible